20 : mSequencer([this](
cbtevent* ev,
ag* src,
ag* dst, const char* skillname, uint64_t id, uint64_t revision) -> uintptr_t {
EventInternal(ev, src, dst, skillname, id, revision);
return 0; }) {
26 void Event(
cbtevent* pEvent,
ag* pSrc,
ag* pDst,
const char* pSkillname, uint64_t pId, uint64_t pRevision = 1);
39 mSequencer.Shutdown();
48 virtual void EventInternal(
cbtevent* pEvent,
ag* pSrc,
ag* pDst,
const char* pSkillname, uint64_t pId, uint64_t pRevision);
62 virtual void AgentAdded(
const std::string& pAccountName,
const std::string& pCharacterName, uintptr_t pId, uintptr_t pInstanceId,
Prof pProfession, uint32_t pElite,
bool pSelf, uint16_t pTeam, uint8_t pSubgroup) {
73 virtual void AgentRemoved(
const std::string& pAccountName,
const std::string& pCharacterName, uintptr_t pId,
bool pSelf) {
91 virtual void EnterCombat(uint64_t pTime, uintptr_t pAgentId, uint8_t pSubgroup,
const ag& pAgent) {
101 virtual void ExitCombat(uint64_t pTime, uintptr_t pAgentId,
const ag& pAgent) {
111 virtual void ChangeUp(uint64_t pTime, uintptr_t pAgentId,
const ag& pAgent) {
121 virtual void ChangeDead(uint64_t pTime, uintptr_t pAgentId,
const ag& pAgent) {
131 virtual void ChangeDown(uint64_t pTime, uintptr_t pAgentId,
const ag& pAgent) {
141 virtual void LogStart(uint64_t pTime, uint32_t pServerTime, uint32_t pLocalTime, uintptr_t pSpeciesId) {
151 virtual void LogEnd(uint64_t pTime, uint32_t pServerTime, uint32_t pLocalTime, uintptr_t pSpeciesId) {
161 virtual void LogNpcUpdate(uint64_t pTime, uint32_t pServerTime, uint32_t pLocalTime, uintptr_t pSpeciesId) {
182 virtual void Reward(uint64_t pTime, uintptr_t pSelfId, uintptr_t pRewardId, int32_t pRewardType) {
192 virtual void TeamChange(uint64_t pTime, uintptr_t pAgentId, uintptr_t pNewTeam,
const ag& pAgent) {
202 virtual void StackActive(uint64_t pTime, uintptr_t pAgentId, uintptr_t pStackId,
const ag& pAgent) {
214 virtual void StackReset(uint64_t pTime, uintptr_t pAgentId, uintptr_t pDuration, uint32_t pStackId,
const ag& pAgent) {
215 Log(std::format(
"StackReset|agentName {}|duration {}|stackId {}", pAgent.
name, pDuration, pStackId));
230 virtual void Extension(uint64_t pTime,
cbtevent* pEvent,
ag* pSrc,
ag* pDst,
const char* pSkillname, uint64_t pId) {
240 virtual void Delayed(uint64_t pTime,
cbtevent* pEvent,
ag* pSrc,
ag* pDst,
const char* pSkillname, uint64_t pId) {
250 Log(
"InstanceStart");
258 virtual void Tickrate(uint64_t pTime, uintptr_t pData) {
267 virtual void Last90BeforeDown(uint64_t pTime, uintptr_t pEnemyAgent, uintptr_t pSinceTime) {
268 Log(
"Last90BeforeDown");
276 virtual void Activation(uint64_t pTime,
cbtevent* pEvent,
const ag& pSrc,
const ag& pDst,
const char* pSkillname, uint64_t pId) {
286 virtual void BuffRemove(uint64_t pTime,
const cbtevent* pEvent,
const ag& pSrc,
const ag& pDst,
const char* pSkillname, uint64_t pId, uint32_t pStackId) {
296 virtual void BuffDamage(uint64_t pTime,
cbtevent* pEvent,
const ag& pSrc,
const ag& pDst,
const char* pSkillname, uint64_t pId) {
306 virtual void BuffApply(uint64_t pTime,
const cbtevent* pEvent,
const ag& pSrc,
const ag& pDst,
const char* pSkillname, uint64_t pId, uint32_t pStackId) {
316 virtual void Strike(uint64_t pTime,
cbtevent* pEvent,
const ag& pSrc,
const ag& pDst,
const char* pSkillname, uint64_t pId) {
320 virtual void BuffInitial(uint64_t pTime,
cbtevent* pEvent,
const ag& pSrc,
const ag& pDst,
const char* pSkillname, uint64_t pId, uint32_t pStackId) {
324 virtual void Log(
const std::string& pText) {}
329 uint64_t mLastEventTime = 0;
334 void BuffEvent(
cbtevent* pEvent,
ag* pSrc,
ag* pDst,
const char* pSkillname, uint64_t pId);
Prof
Definition arcdps_structs_slim.h:178
WeaponSet
Definition arcdps_structs_slim.h:276
Definition CombatEventHandler.h:17
virtual void WeaponSwap(uint64_t pTime, uintptr_t pAgentId, WeaponSet pWeaponSet, const ag &pAgent)
Definition CombatEventHandler.h:171
virtual void StackActive(uint64_t pTime, uintptr_t pAgentId, uintptr_t pStackId, const ag &pAgent)
Definition CombatEventHandler.h:202
virtual void BuffRemove(uint64_t pTime, const cbtevent *pEvent, const ag &pSrc, const ag &pDst, const char *pSkillname, uint64_t pId, uint32_t pStackId)
Definition CombatEventHandler.h:286
virtual void BuffApply(uint64_t pTime, const cbtevent *pEvent, const ag &pSrc, const ag &pDst, const char *pSkillname, uint64_t pId, uint32_t pStackId)
Definition CombatEventHandler.h:306
void Reset()
Definition CombatEventHandler.h:34
virtual void EnterCombat(uint64_t pTime, uintptr_t pAgentId, uint8_t pSubgroup, const ag &pAgent)
Definition CombatEventHandler.h:91
virtual void ChangeDown(uint64_t pTime, uintptr_t pAgentId, const ag &pAgent)
Definition CombatEventHandler.h:131
virtual void StackReset(uint64_t pTime, uintptr_t pAgentId, uintptr_t pDuration, uint32_t pStackId, const ag &pAgent)
Definition CombatEventHandler.h:214
virtual void TeamChange(uint64_t pTime, uintptr_t pAgentId, uintptr_t pNewTeam, const ag &pAgent)
Definition CombatEventHandler.h:192
virtual void BuffDamage(uint64_t pTime, cbtevent *pEvent, const ag &pSrc, const ag &pDst, const char *pSkillname, uint64_t pId)
Definition CombatEventHandler.h:296
virtual void Extension(uint64_t pTime, cbtevent *pEvent, ag *pSrc, ag *pDst, const char *pSkillname, uint64_t pId)
Definition CombatEventHandler.h:230
virtual void AgentRemoved(const std::string &pAccountName, const std::string &pCharacterName, uintptr_t pId, bool pSelf)
Definition CombatEventHandler.h:73
virtual void StatReset(uint64_t pTime)
Definition CombatEventHandler.h:222
virtual void BuffInitial(uint64_t pTime, cbtevent *pEvent, const ag &pSrc, const ag &pDst, const char *pSkillname, uint64_t pId, uint32_t pStackId)
Definition CombatEventHandler.h:320
virtual void ChangeUp(uint64_t pTime, uintptr_t pAgentId, const ag &pAgent)
Definition CombatEventHandler.h:111
virtual void Strike(uint64_t pTime, cbtevent *pEvent, const ag &pSrc, const ag &pDst, const char *pSkillname, uint64_t pId)
Definition CombatEventHandler.h:316
virtual void LogEnd(uint64_t pTime, uint32_t pServerTime, uint32_t pLocalTime, uintptr_t pSpeciesId)
Definition CombatEventHandler.h:151
virtual void Last90BeforeDown(uint64_t pTime, uintptr_t pEnemyAgent, uintptr_t pSinceTime)
Definition CombatEventHandler.h:267
CombatEventHandler()
Definition CombatEventHandler.h:19
virtual void Reward(uint64_t pTime, uintptr_t pSelfId, uintptr_t pRewardId, int32_t pRewardType)
Definition CombatEventHandler.h:182
virtual void Log(const std::string &pText)
Definition CombatEventHandler.h:324
virtual ~CombatEventHandler()
Definition CombatEventHandler.h:22
virtual void AgentAdded(const std::string &pAccountName, const std::string &pCharacterName, uintptr_t pId, uintptr_t pInstanceId, Prof pProfession, uint32_t pElite, bool pSelf, uint16_t pTeam, uint8_t pSubgroup)
Definition CombatEventHandler.h:62
virtual void TargetChange(uintptr_t pId)
Definition CombatEventHandler.h:81
void Shutdown()
Definition CombatEventHandler.h:38
virtual void LogNpcUpdate(uint64_t pTime, uint32_t pServerTime, uint32_t pLocalTime, uintptr_t pSpeciesId)
Definition CombatEventHandler.h:161
virtual void Activation(uint64_t pTime, cbtevent *pEvent, const ag &pSrc, const ag &pDst, const char *pSkillname, uint64_t pId)
Definition CombatEventHandler.h:276
virtual void Tickrate(uint64_t pTime, uintptr_t pData)
Definition CombatEventHandler.h:258
virtual void ChangeDead(uint64_t pTime, uintptr_t pAgentId, const ag &pAgent)
Definition CombatEventHandler.h:121
virtual void ExitCombat(uint64_t pTime, uintptr_t pAgentId, const ag &pAgent)
Definition CombatEventHandler.h:101
virtual void Delayed(uint64_t pTime, cbtevent *pEvent, ag *pSrc, ag *pDst, const char *pSkillname, uint64_t pId)
Definition CombatEventHandler.h:240
virtual void InstanceStart(uint64_t pTime, uintptr_t pStartTime)
Definition CombatEventHandler.h:249
virtual void EventInternal(cbtevent *pEvent, ag *pSrc, ag *pDst, const char *pSkillname, uint64_t pId, uint64_t pRevision)
Definition CombatEventHandler.cpp:13
virtual void LogStart(uint64_t pTime, uint32_t pServerTime, uint32_t pLocalTime, uintptr_t pSpeciesId)
Definition CombatEventHandler.h:141
Definition EventSequencer.h:15
Definition ArcdpsExtension.h:10
void Shutdown()
Definition ArcdpsExtension.cpp:44
Definition arcdps_structs_slim.h:330
const char * name
Definition arcdps_structs_slim.h:331
Definition arcdps_structs_slim.h:299