19 : mSequencer([this](
cbtevent* ev,
ag* src,
ag* dst, const char* skillname, uint64_t id, uint64_t revision) -> uintptr_t {
EventInternal(ev, src, dst, skillname, id, revision);
return 0; }) {
25 void Event(
cbtevent* pEvent,
ag* pSrc,
ag* pDst,
const char* pSkillname, uint64_t pId, uint64_t pRevision = 1);
38 mSequencer.Shutdown();
47 virtual void EventInternal(
cbtevent* pEvent,
ag* pSrc,
ag* pDst,
const char* pSkillname, uint64_t pId, uint64_t pRevision);
61 virtual void AgentAdded(
const std::string& pAccountName,
const std::string& pCharacterName, uintptr_t pId, uintptr_t pInstanceId,
Prof pProfession, uint32_t pElite,
bool pSelf, uint16_t pTeam, uint8_t pSubgroup) {
72 virtual void AgentRemoved(
const std::string& pAccountName,
const std::string& pCharacterName, uintptr_t pId,
bool pSelf) {
90 virtual void EnterCombat(uint64_t pTime, uintptr_t pAgentId, uint8_t pSubgroup,
const ag& pAgent) {
100 virtual void ExitCombat(uint64_t pTime, uintptr_t pAgentId,
const ag& pAgent) {
110 virtual void ChangeUp(uint64_t pTime, uintptr_t pAgentId,
const ag& pAgent) {
120 virtual void ChangeDead(uint64_t pTime, uintptr_t pAgentId,
const ag& pAgent) {
130 virtual void ChangeDown(uint64_t pTime, uintptr_t pAgentId,
const ag& pAgent) {
140 virtual void LogStart(uint64_t pTime, uint32_t pServerTime, uint32_t pLocalTime, uintptr_t pSpeciesId) {
150 virtual void LogEnd(uint64_t pTime, uint32_t pServerTime, uint32_t pLocalTime, uintptr_t pSpeciesId) {
160 virtual void LogNpcUpdate(uint64_t pTime, uint32_t pServerTime, uint32_t pLocalTime, uintptr_t pSpeciesId) {
181 virtual void Reward(uint64_t pTime, uintptr_t pSelfId, uintptr_t pRewardId, int32_t pRewardType) {
191 virtual void TeamChange(uint64_t pTime, uintptr_t pAgentId, uintptr_t pNewTeam,
const ag& pAgent) {
201 virtual void StackActive(uint64_t pTime, uintptr_t pAgentId, uintptr_t pStackId,
const ag& pAgent) {
213 virtual void StackReset(uint64_t pTime, uintptr_t pAgentId, uintptr_t pDuration, uint32_t pStackId,
const ag& pAgent) {
214 Log(std::format(
"StackReset|agentName {}|duration {}|stackId {}", pAgent.
name, pDuration, pStackId));
229 virtual void Extension(uint64_t pTime,
cbtevent* pEvent,
ag* pSrc,
ag* pDst,
const char* pSkillname, uint64_t pId) {
239 virtual void Delayed(uint64_t pTime,
cbtevent* pEvent,
ag* pSrc,
ag* pDst,
const char* pSkillname, uint64_t pId) {
249 Log(
"InstanceStart");
257 virtual void Tickrate(uint64_t pTime, uintptr_t pData) {
266 virtual void Last90BeforeDown(uint64_t pTime, uintptr_t pEnemyAgent, uintptr_t pSinceTime) {
267 Log(
"Last90BeforeDown");
275 virtual void Activation(uint64_t pTime,
cbtevent* pEvent,
const ag& pSrc,
const ag& pDst,
const char* pSkillname, uint64_t pId) {
285 virtual void BuffRemove(uint64_t pTime,
const cbtevent* pEvent,
const ag& pSrc,
const ag& pDst,
const char* pSkillname, uint64_t pId, uint32_t pStackId) {
295 virtual void BuffDamage(uint64_t pTime,
cbtevent* pEvent,
const ag& pSrc,
const ag& pDst,
const char* pSkillname, uint64_t pId) {
305 virtual void BuffApply(uint64_t pTime,
const cbtevent* pEvent,
const ag& pSrc,
const ag& pDst,
const char* pSkillname, uint64_t pId, uint32_t pStackId) {
315 virtual void Strike(uint64_t pTime,
cbtevent* pEvent,
const ag& pSrc,
const ag& pDst,
const char* pSkillname, uint64_t pId) {
319 virtual void BuffInitial(uint64_t pTime,
cbtevent* pEvent,
const ag& pSrc,
const ag& pDst,
const char* pSkillname, uint64_t pId, uint32_t pStackId) {
323 virtual void Log(
const std::string& pText) {}
328 uint64_t mLastEventTime = 0;
333 void BuffEvent(
cbtevent* pEvent,
ag* pSrc,
ag* pDst,
const char* pSkillname, uint64_t pId);
Prof
Definition arcdps_structs_slim.h:177
WeaponSet
Definition arcdps_structs_slim.h:266
Definition CombatEventHandler.h:16
virtual void WeaponSwap(uint64_t pTime, uintptr_t pAgentId, WeaponSet pWeaponSet, const ag &pAgent)
Definition CombatEventHandler.h:170
virtual void StackActive(uint64_t pTime, uintptr_t pAgentId, uintptr_t pStackId, const ag &pAgent)
Definition CombatEventHandler.h:201
virtual void BuffRemove(uint64_t pTime, const cbtevent *pEvent, const ag &pSrc, const ag &pDst, const char *pSkillname, uint64_t pId, uint32_t pStackId)
Definition CombatEventHandler.h:285
virtual void BuffApply(uint64_t pTime, const cbtevent *pEvent, const ag &pSrc, const ag &pDst, const char *pSkillname, uint64_t pId, uint32_t pStackId)
Definition CombatEventHandler.h:305
void Reset()
Definition CombatEventHandler.h:33
virtual void EnterCombat(uint64_t pTime, uintptr_t pAgentId, uint8_t pSubgroup, const ag &pAgent)
Definition CombatEventHandler.h:90
virtual void ChangeDown(uint64_t pTime, uintptr_t pAgentId, const ag &pAgent)
Definition CombatEventHandler.h:130
virtual void StackReset(uint64_t pTime, uintptr_t pAgentId, uintptr_t pDuration, uint32_t pStackId, const ag &pAgent)
Definition CombatEventHandler.h:213
virtual void TeamChange(uint64_t pTime, uintptr_t pAgentId, uintptr_t pNewTeam, const ag &pAgent)
Definition CombatEventHandler.h:191
virtual void BuffDamage(uint64_t pTime, cbtevent *pEvent, const ag &pSrc, const ag &pDst, const char *pSkillname, uint64_t pId)
Definition CombatEventHandler.h:295
virtual void Extension(uint64_t pTime, cbtevent *pEvent, ag *pSrc, ag *pDst, const char *pSkillname, uint64_t pId)
Definition CombatEventHandler.h:229
virtual void AgentRemoved(const std::string &pAccountName, const std::string &pCharacterName, uintptr_t pId, bool pSelf)
Definition CombatEventHandler.h:72
virtual void StatReset(uint64_t pTime)
Definition CombatEventHandler.h:221
virtual void BuffInitial(uint64_t pTime, cbtevent *pEvent, const ag &pSrc, const ag &pDst, const char *pSkillname, uint64_t pId, uint32_t pStackId)
Definition CombatEventHandler.h:319
virtual void ChangeUp(uint64_t pTime, uintptr_t pAgentId, const ag &pAgent)
Definition CombatEventHandler.h:110
virtual void Strike(uint64_t pTime, cbtevent *pEvent, const ag &pSrc, const ag &pDst, const char *pSkillname, uint64_t pId)
Definition CombatEventHandler.h:315
virtual void LogEnd(uint64_t pTime, uint32_t pServerTime, uint32_t pLocalTime, uintptr_t pSpeciesId)
Definition CombatEventHandler.h:150
virtual void Last90BeforeDown(uint64_t pTime, uintptr_t pEnemyAgent, uintptr_t pSinceTime)
Definition CombatEventHandler.h:266
CombatEventHandler()
Definition CombatEventHandler.h:18
virtual void Reward(uint64_t pTime, uintptr_t pSelfId, uintptr_t pRewardId, int32_t pRewardType)
Definition CombatEventHandler.h:181
virtual void Log(const std::string &pText)
Definition CombatEventHandler.h:323
virtual ~CombatEventHandler()
Definition CombatEventHandler.h:21
virtual void AgentAdded(const std::string &pAccountName, const std::string &pCharacterName, uintptr_t pId, uintptr_t pInstanceId, Prof pProfession, uint32_t pElite, bool pSelf, uint16_t pTeam, uint8_t pSubgroup)
Definition CombatEventHandler.h:61
virtual void TargetChange(uintptr_t pId)
Definition CombatEventHandler.h:80
void Shutdown()
Definition CombatEventHandler.h:37
virtual void LogNpcUpdate(uint64_t pTime, uint32_t pServerTime, uint32_t pLocalTime, uintptr_t pSpeciesId)
Definition CombatEventHandler.h:160
virtual void Activation(uint64_t pTime, cbtevent *pEvent, const ag &pSrc, const ag &pDst, const char *pSkillname, uint64_t pId)
Definition CombatEventHandler.h:275
virtual void Tickrate(uint64_t pTime, uintptr_t pData)
Definition CombatEventHandler.h:257
virtual void ChangeDead(uint64_t pTime, uintptr_t pAgentId, const ag &pAgent)
Definition CombatEventHandler.h:120
virtual void ExitCombat(uint64_t pTime, uintptr_t pAgentId, const ag &pAgent)
Definition CombatEventHandler.h:100
virtual void Delayed(uint64_t pTime, cbtevent *pEvent, ag *pSrc, ag *pDst, const char *pSkillname, uint64_t pId)
Definition CombatEventHandler.h:239
virtual void InstanceStart(uint64_t pTime, uintptr_t pStartTime)
Definition CombatEventHandler.h:248
virtual void EventInternal(cbtevent *pEvent, ag *pSrc, ag *pDst, const char *pSkillname, uint64_t pId, uint64_t pRevision)
Definition CombatEventHandler.cpp:13
virtual void LogStart(uint64_t pTime, uint32_t pServerTime, uint32_t pLocalTime, uintptr_t pSpeciesId)
Definition CombatEventHandler.h:140
Definition EventSequencer.h:12
Definition ArcdpsExtension.h:10
void Shutdown()
Definition ArcdpsExtension.cpp:41
Definition arcdps_structs_slim.h:320
const char * name
Definition arcdps_structs_slim.h:321
Definition arcdps_structs_slim.h:289